01 Our Story

It was a shared frustration from working in big game development factories that brought us together, and made us intent on creating a better studio.

We wanted to make games that truly entertain people and we wanted to create somewhere different. Somewhere you can make a decent living and still have a life. Where you know what is going on around you, with transparent access to players, finances, company thinking, decision making, board updates and metrics. The good, the bad and the ugly.

Teams at Hutch have the freedom and responsibility to make the best decisions for the players, and we are committed to making their working lives as easy and as simple as possible.

We also believe that there have been far too few definitive car games on mobile. We are working on this. Our car-themed mobile games aim to present more strategy, and skill too, but in a way that works on mobile.

Driven by our player communities, we are absolutely laser focused on cracking cars on mobile.

HUTCH BECOMES A 4 DAY WEEK COMPANY

HUTCH BECOMES A 4 DAY WEEK COMPANY

We announced that following a successful trial, the 4 Day Week would be added as a rolling 12 month policy for all our staff.

Top Drives 5th Anniversary!

Top Drives 5th Anniversary!

Top Drives celebrates its 5th anniversary with a huge game update, adding over 200 more cars and an overhaul of in-game environments.

4 Day Week Trial Begins

4 Day Week Trial Begins

We began our 4 Day Week trial along with a group of other businesses. For 6 months staff will have a 4-day week with no reduction in pay.

Top Drives Launch

Top Drives Launch

This is where the Live Ops era truly kicked off. We began to adapt the way we work to serve the amazing worldwide community that loves Top Drives.